Sunday, July 29, 2018

BSA 231 W3 : Outline

Since I've given myself only two weeks for the script and animatic I really should get started on those, so here's my outline/beat sheet thing:

- Ball hits body, boy investigates
- Detective on the phone, walks out to where body is, people are arriving by the sidewalk, there's a parent pulling her son away from the body
- Detective yells at kids who are tampering with the body, asks policeman who's there where the forensics team is
- They keep going at it and he pushes one aside, someone across the field tries to get his attention - it's the constable in detective gear, the kid kicks a ball back at him, policeman takes kids away, parents arrive complaining
- People arrive in a car, it's the commissioner and his coneys, they discuss the case, the pretend detective trips randomly falling over not used to his leather jacket, they acknowledge this
------------------------- FINISH LATER!!!

EXT. SOCCER FIELD


Some kids are playing football in the distance, but the camera is zooming in on the under bush of a hedge other side of the fence. We keep moving in to something that looks like hair. The ball violently smashes into the hair and reveals a face, blood starts dripping down it - it’s a girl. She’s not moving, one of the boys investigate


INT. BATHROOM
Our main character stands at the sink taking a pill, he’s talking on the phone to a significant other of some kind expressing his anxiety about the case and general frustration with the team.
He takes the pill and it has an effect on him, we get a voice over establishing what the general setup is - that the world has become addicted to a new drug that is so good its been legalized.


EXT. SOCCER FIELD
The detective walks out, draping his detective coat over his shoulders, he’s tired.
There is commotion outside, some police officers are already on the scene and there are bystanders, as the detective walks we pan to reveal the body in the distance. It’s surrounded by curious kids, a police officer is trying to keep them at bay but not doing a very good job.
Detective yells at kids who are tampering with the body, asks policeman who's there where the forensics team is
- They keep going at it and he pushes one aside, someone across the field tries to get his attention - it's the constable in detective gear, the kid kicks a ball back at him, policeman takes kids away, parents arrive complaining
- People arrive in a car, it's the commissioner and his coneys, they discuss the case, the pretend detective trips randomly falling over not being accustomed to his new leather jacket, they acknowledge this
-
INT. HALLS
The characters all enter the building, glad to be rid of the cold, they immediately start making themselves comfortable. One of the officers is tasked with interviewing a potential witness
We cut from this to the main meeting:


INT. LOCKER ROOM
The officer interviews the man, who is a chicken farmer, a proud breeder of cocks,


INT. CONFERENCE ROOM
They discuss it with the Head of Police and the family (who include a father, mother, older brother and younger sister)


I'm thinking about reincorporating the original idea I had where the whole thing is set in an alternate universe or future wherein drugs have been made legal and everyone is taking them, maybe one specific drug that's so good and has so little health risks attached that everyone takes it. TIhis would make the dialogue and stuff more interesting, but the reason that I curbed this idea back during the formation of my proposal is two-fold:

1) No authority on the subject

One of my chiefs concern with the dealing of this subject is that I have like no experience with drugs or what people are like on drugs and thus no real authority to write about them and their effect on my characters. That being said it is a fictional drug and I can have it do anything to anyone that I want.

2) Extra texture not needed

It adds another layer to the film that I originally felt was unneeded and could potentially affect the clarity of the project in a negative manner.

Now I am thinking of bringing it back though, reason for this is because I am thinking of using David Cage (the game developer) as an inspiration.

The BIGGER PICTURE:

The idea of this project is to make something that is representative of a bigger project, an advocate for a feature and not really a complete piece in an of itself. So what is the idea for the feature as it stands?


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